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Wednesday, August 3, 2016

AR vs. VR- What is the Difference?

AR vs. VR


What is the Difference Between Augmented Reality Systems and Virtual Reality Systems?

Augmented Reality (AR) and Virtual Reality (VR) Explained

Augmented Reality Definition- Augmented reality can easily be described as a live, view-able, altered, and enhanced version of your perceived world, manipulated with the assistance of advanced computer technologies that simulate sensory effects via audio, images and graphics, video, scents and smells, touch sensations, location data, and harvested historical data from multiple data sources
Virtual Reality Definition- Virtual reality is a 100% simulated, forward facing, computer generated environment. 

So what is the Difference between Augmented Reality versus Virtual Reality?

The difference between augmented reality and virtual reality is simple. Augmented reality is modified (enhanced or degraded) typically by computers, while virtual reality is completely generated by computers, software, and hardware. Augmented reality technology A simple example would be a welding helmet that alters the welders visual perception, blocking out the blinding and dangerous welding arc rays. An advanced example would be an immersive augmented reality gaming system with all of the bells and whistles (System, headset or eyeglasses, other devices).

Augmented Reality Systems and Virtual Reality Systems

With entertainment technology ever evolving, the same holds true with n the Augmented Reality and Virtual Reality markets.  Fortunately, the industry is not as saturated as one may think, probably due to the fact that augmented reality and virtual reality technology is not cheap to develop and mass market. This appears to give a leg up for the companies that are already working with this particular technology, the same does not hold true for the consumer. As there are only a small number of companies developing, manufacturing, and distributing augmented reality and virtual reality systems, they do not come cheap to the public as the laws of supply and demand come into effect.

Virtual Reality Systems- OculusRift, Virtalis, Google Cardboard, Google DayDream VR System, and Sony recently announced the up and coming release of the Playstation VR system.

Augmented Reality systems- Lyteshot, Project Anywhere, EOn reality (A hybrid of augmented reality, virtual reality, and interactive 3d applications), MARS project , HTC Vive, and HTC Gear VR,
Microsft Hololens, Google Glass, etc.

New Augmented Reality Technology-

As AR technology sounds extremely advanced, you would be surprised to find out just how many products we use everyday that utilizes AR technology. Mobile devices, tablets, smart televisions, GPS systems are just a few of the more popular products most people use on a daily basis; more recently as an example- PokemonGo

 Other industries that use some form of augmented reality technology- airports and travel, aerospace, Military, architecture, education, medical, gaming, beauty, art, construction, archeology, and even in greeting cards(iGreet). Other augmented reality technology that is currently being developed- Contact lenses that alter and enhance human perception, augmented reality wearables, new marketing and advertising technologies for augmented reality systems and virtual reality systems.

It is nothing short of exciting and amazing to see this type of technology being developed and pushed to market for consumer entertainment use, such as with PokemonGo, Ghostbusters, FourSquare, GoogleGlass, and other AR and VR systems and viewing devices. Aside from much more practical applications, I am sure we would all love to try both the augmented realty and virtual reality systems with our favorite video game.  Am I wrong? PokemonGo, COD, Zombies???

Unfortunately for pedestrians, you now have to duck and dodge idiots on their "smart" devices while they enjoy themselves on Facebook, Snapchat, IM, Twitter, Twitch, PokemonGo, and many others???...is this another ploy at eugenics or inflating insurance rates as accidents increase from these "smart" devices and their operators??? :)

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